The WOM client area
Agreements signed in the browser, payments and saved-card plans, delivery behind payment, sign-off and mail. Every client of the studio runs through it, on ordinary shared hosting.
PHP 8, MySQL, no frameworkBuilt for full servers, prop spam, and the one guy who always finds the exploit.
Gameplay systems, networking and the live operations that keep a server full long after launch day.
Lua, networking, live opsWorlds built in Hammer that still hold their frame rate when the server is at its busiest.
Hammer, optimisationStores and sites you can host anywhere, written without a framework you would have to keep feeding.
PHP, MySQL, JavaScriptAdmin panels and internal software, the same kind of thing as the client area this site runs on.
Admin panels, internal softwareDiscord bots, APIs and the automation that joins your server, your store and your community.
Discord, APIs, automationThese are the stages your dashboard shows while the work moves, not a diagram drawn for this page.
A spec, a budget, or a rough idea in a message. You get a straight answer on whether it is worth building and what it would take.
Quoted and signed in your client area. Nothing begins on a guess, and no invoice arrives that you have not already seen.
Status, files and messages in one place as the work moves. You never have to ask where it is.
The files land in your account, and stay there. Download them as many times as you need.
You confirm it does what was agreed. Anything that breaks later is fixed and reaches you as a normal update.
Agreements signed in the browser, payments and saved-card plans, delivery behind payment, sign-off and mail. Every client of the studio runs through it, on ordinary shared hosting.
PHP 8, MySQL, no framework